Year 11 Digital Art
Course Description
Teacher in Charge: Kelly Saunders.
Why study Digital Art? Firstly, perhaps the most important reason to take Year 11 Digital – is that it is FUN!
We live in an image-saturated world where more importance is placed on visual literacy than ever before. In Year 11 Digital Arts ākonga (students) develop visual literacy and aesthetic awareness as they manipulate and transform visual ideas to solve problems. This course promotes motivation to learn by emphasising active engagement, diligence and creative risk-taking.
This course develops students' practical art-making skills through the teaching of a variety of processes with an emphasis placed on ‘learning through doing'. Year 11 Digital Art introduces ākonga to the basic principles of DSLR Photography, Studio Photography, and Digital Art-Making (illustration & print media layout) through the Adobe Creative Cloud applications: Lightroom, Photoshop, & Illustrator. Contemporary established practices (artist models) are introduced with a focus on extending knowledge into personal practice.
The course structure is designed to promote independent work habits and develop knowledge and skills chosen by our ākonga. This course is divided into four units: one stand-alone unit (skateboard), two connected external standards (workbook and folio panel) & one optional unit of work (visual inquiry) all exploring a central theme - Ko wai au? (Who am I?):
- Internal Achievement Standard: Skateboard Design / resolved artwork exploring connections between a local place of historical significance & a place of personal significance. DSLR photography and Deconstructivism typography-based design processes will be used.
- External Achievement Standards: Workbook & NCEA Folio Panel - Body of related artworks exploring the whakataukī: 'Ko au te whenua, ko te whenua ko au' - 'I am the land and the land is me' and the concept of Tūrangawaewae. DSLR photography, scanography (camera-less photography), studio photography, digital illustration, and digital collage composite design processes will be used.
- Optional Internal Achievement Standard: Practice-based Visual Inquiry / Google Slide Presentation (links to the other units of work) exploring Aotearoa New Zealand's Maori context and another cultural context.
.
.
.
Throughout this course, ākonga can participate in public group art exhibitions: virtual galleries and offsite gallery locations.
.
Exhibition: 2nd Act - Historic Village, People's Gallery.
Contributions and Equipment/Stationery
Ākonga will need a BYOD device that can run Adobe Creative Cloud applications: Lightroom CC, Illustrator & Photoshop. Adobe Creative Cloud will be supplied for the duration of the course. Note a Chromebook cannot run these applications. iPads (with Apple pens) and DSLR cameras will be supplied for use in class.
Pathway
Assessment Information
A.S. 91912 v3 Visual Arts 1.1 - Use practice-based visual inquiry to explore Aotearoa New Zealand's Maori context and another cultural context - is an optional unit of work.NOTE: Due to the common achievement standards taught within 11VAD & 11VAR, only ONE Year 11 Art course may be undertaken.
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
This course is eligible for subject endorsement.
External
NZQA Info
Visual Arts 1.1 - Use practice-based visual inquiry to explore an Aotearoa New Zealand Māori context and another cultural context
NZQA Info
Visual Arts 1.2 - Produce a significant resolved artwork appropriate to established art making conventions
NZQA Info
Visual Arts 1.3 - Explore Visual Arts processes and conventions to inform own art making
NZQA Info
Visual Arts 1.4 - Create a sustained body of related artworks in response to an art making proposition
Further assessment opportunities will not be offered for this standard in line with NZQA guidelines
Pathway Tags
Animator/Digital Artist, Copywriter, Art Director (Film, Television or Stage), Artist, Artistic Director, Beauty Therapist, Tattoo Artist, Entertainer, Film/Television Camera Operator, Graphic Designer, Interior Designer, Make-up Artist, Curator, Director (Film, Television, Radio or Stage), Visual Merchandiser, Media Producer, Lighting Technician, Game Developer, Hairdresser/Barber, Photographer,
Disclaimer
Note that picking a course doesn't guarantee entry.
If you have any questions or concerns, please contact the year level dean or the Future Pathways team for support and guidance.